I’ve just re-watched Mortal Kombat, the less-than-stellar 1995 video game adaptation directed by Paul W.S. Anderson. The same director who would two years later direct a far better film, Event Horizon (2007), which has the unfortunate reputation of being a movie most people hate.
Why did I watch Mortal Kombat…again? Two reasons. First, I needed something to write about for this column, and it just seemed fitting that a 20-year-old film from my childhood happened to be streaming on Netflix. Second, I wanted to re-experience something from my childhood to see how well it would hold up. An experiment, if you will. And while other films from the 90s (and 80s) have not so much held up as become interesting in other ways as a result of age, Mortal Kombat is one of those gems that, frankly, has always been ridiculous. I just couldn’t see it when I was 11.
Mortal Kombat follows Liu Kang (Robin Shou), Johnny Cage (Linden Ashby), and Sonya Blade (Bridgette Wilson), three people from different walks of life. Liu has run away from his responsibility as a “chosen one” after the death of his brother at the hands of Shang Tsung (Cary-Hiroyuki Tagawa), the host of the Mortal Kombat tournament held each year; Johnny is an action star who regrets that his real talent is perceived as “fake”; and Sonya is a military officer hell bent on avenging her deceased partner. Each is inevitably roped into the Mortal Kombat tournament, and each soon realizes that more than the fate of their individual reputations or emotions is at stake. Mortal Kombat, you see, was created by the elder gods to limit invasions by the various dimensions, requiring each dimension to send warriors as representatives to fight. If the challenging dimension wins the tournament ten times in a row, the doorway between dimensions opens and the invasion can begin. At the start of our story, the warriors of Outworld, which is apparently the domain of creepy nightmare monsters, have won nine times. As our heroes fight their way through the Outworld ranks, they’ll each discover something about themselves (mostly that only one of them is actually interesting) and the importance of letting go of the past.
First, a positive: Johnny Cage is hilarious. He has all of the good dialogue in this movie. Don’t believe me? See for yourself (he also gets some stinker lines, but given that pretty much everyone is forced to chew on crap throughout this movie, I think his character can be forgiven):
Yes, Cage is a bit of a sexist, a privileged turd, and, frankly, a bit racist. You’d think he would be the least likable character of the main cast for all his flaws, but every time he spits out a delicious, sarcastic one-liner or even demonstrates that under all that jackass is a guy with principles, it’s hard not to like him. He also happens to be one of the few characters who doesn’t become less of a character as the narrative progresses. Indeed, Cage is the ONLY character in this movie whose arc makes any sense. He begins as a hotshot movie star trying to prove himself, and when given the chance to actually prove that he’s not a fake, he does so in a way that makes him the hero: he challenges Goro directly, saving his friends and the other Earth challengers from certain death. The moments preceding that fight are surprisingly subtle, too, revealing extent to which Cage uses humor to mask his insecurity.
Unfortunately, Mortal Kombat has a whole sea of problems, most of which I don’t have the space to discuss. For one, it is a film that increasingly becomes incomprehensible as the narrative progresses. For one, the character development is wildly inconsistent. Some characters learn lessons that aren’t actually shown to us in any coherent way that one is hard pressed to figure out what it is they actually learned. In one instance, Rayden (played by a scenery-chewing Christopher Lambert) tells Liu Kang that he can learn nothing more from the god of lightning. What is it that Liu learned? How to recite rules pretty much anyone attending the Mortal Kombat event should know. Surely, this is the minimum skill level one expects of a “chosen one” who is meant to “save the world.”
Perhaps the most egregious character change occurs to Sonya Blade (Bridgette Wilson). She first appears in the film as a Special Forces officer driven by vengeance against her partner’s killer, the sleazy Australian crime lord / cyborg-eyed warrior named Kano (Trevord Goddard). Wilson’s performance may be forgettable, but the character shouldn’t be. Except Mortal Kombat does forget Sonya Blade. After showing us how determined, capable, and powerful Sonya Blade is — granted, in one instance through a poorly choreographed fight scene with Kano — the story immediately discards it all and reduces the “I don’t need you fighting my battles” Sonya to a damsel in distress. Not a capable female warrior who is subdued by someone with far more power — which would make sense given that her captor is Shang Tsung, man of a bazillion warrior souls — but a capable female warrior who suddenly stops being a capable female warrior and becomes a weak, incapable object who has to be rescued. The same character who at the start looked at Johnny Cage as a clown with antiquated ideas about women becomes the very thing her character rejected. It’s a sad turn of events, and it utterly ruins what made Sonya Blade so much fun: she was a badass with a quick tongue. They might as well have left her out of the movie (which would have improved things, to be honest).
Mortal Kombat also suffers from a problem that has plagued video game adaptations for decades: trying to write a coherent narrative while maintaining what made the game so memorable. On at least three occasions, Shang Tsung or Liu Kang utter “flawless victory” immediately after a fight in which both fighters have been smacked upside the head. Flawless like a Ford Pinto, maybe. On other occasions, the film uses characters like Scorpion and Sub-Zero, two of the most memorable video game characters, as service to the fans; each character uses their video game “special abilities,” but it is only Scorpion who comes close to being anything close to a threat — Sub-Zero mostly shakes his hands and makes icicles really slowly (pretty, but hardly terrifying). Even in the case of Scorpion, who uses one of the video game’s fatality moves in a fight with Johnny Cage, the threat is minimal, since shortly after doing something actually cool — pulling off his face and shooting fire from his mouth like a bipedal skeleton dragon — he’s quickly dispatched by a shield-bearing Cage. It’s hardly the fight I hoped for.
Unfortunately, the film never quite embraces the campiness of its premise, which might have done it some credit. This story is so simple it should have been a by-the-numbers production, with characters reacting in a character-logical fashion and growing just enough to fulfill their individual character “needs.” At worst, it should have been a film full of incredible action sequences. Instead, Mortal Kombat too often goes for cutesy gaming references or absurd melodramatic performances of bad dialogue instead of focusing on what matters: the characters. Even when it does give us fight scenes, they are too often in slow motion, or they are poorly choreographed — at worst, they make the actors look like fish flopping on the shore. If there’s a redeeming quality to this film, it’s that it would make for a good drinking game. One shot for each time someone says “fatality” or “get over here” or “flawless victory.” Two shots every time Shang Tsung scrunches up his face so hard that he looks like he could pop.
In the end, I came away with profound disappointment. I never expected Mortal Kombat to be a great movie, but I did expect it to be coherent and fun. Maybe I was naive to think I could relive the experience of my childhood, because this film thoroughly sucked that joy away. When I watch The Neverending Story (1984) again, I’m instantly reminded of all those emotions I had when I first saw it, and then I get to relive them — the joy, the wonder, and the terror. When I watch Mortal Kombat, I will always remember that it was never any good and that a younger me just couldn’t get past the spinning kicks and kung fu poses and chiseled abs…
OK, so I wasn’t actually mesmerized by the abs in my youth. That’s a acquired taste, it seems.
: I assume that part of the reason they keep invading other dimensions is that nobody can stand the aesthetics of the cities they’ve been forced to live in. Look for yourself:
: The Goro puppet thing was also pretty cool, although they spent far too much time having it roar over and over. After a while, it got pretty irritating.
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